



Bruiser
Thor
Vanguard
Bruiser
Thor functions as a bruiser Vanguard built around Thorforce cycling, close-range pressure, bonus health, and disruptive engages. His value comes from forcing messy brawls, grounding mobile targets, displacing enemies with Storm Surge, and stunning grouped teams with God of Thunder. He fits brawl and dive comps that want an aggressive off-tank.

Hero Dimensions
Combat Profile
Burst Damage
6 / 10
Sustained Damage
6 / 10
Effective Range
4 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
6 / 10
Effective Health Pool
8 / 10
Self Preservation
7 / 10
Invulnerability
1 / 10
Ally Protection
3 / 10
Threat Presence
8 / 10
Space Control
6 / 10
Enemy Debuff
6 / 10
Interruption
6 / 10
Displacement
7 / 10
Movement Speed
6 / 10
Verticality
5 / 10
Rapid Relocation
6 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
6 / 10
Fight Winning
7 / 10
Combo Potential
7 / 10
Ultimate Economy
7 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Frontline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Solo Frontline
- Anchor Frontline
- Peel Flanker
- Peel Disruptor
- Peel Skirmisher
- Peel Bruiser
- Control Space
- Deny Area
- Deny Choke Point
- Take Space
- Create Space
- Hold Space
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flier
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Pull Frontline
- Prevent Escape
- Protect Backline
- Protect Supports
- Enable Dive
- Enable Brawl
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Zone Objective
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Mark Priority Target
Strengths
- Strong close-range brawl pressure with frequent bonus-health cycling
- Thorforce rewards active aggression and clean ability sequencing
- Storm Surge gives engage, displacement, peel, and chase value
- Lightning Realm restores Thorforce while slowing and grounding enemies who leave the field
- Awakening Rune gives mid-range lightning pressure and area damage during commit windows
- God of Thunder has strong initiation value with sustained damage, final burst, and a landing stun
- Good anti-dive bodyguard when played near supports
- Strong into teams that must fight inside short lanes or grouped objective space
Weaknesses
- Not a true shield anchor and offers limited direct protection for teammates
- Thorforce mismanagement leaves him much easier to punish
- Short melee range makes him vulnerable to kiting and long sightlines
- Awakening Rune locks out most other abilities while active
- Storm Surge can overcommit him if supports are not ready
- Struggles into snipers, fliers, traps, mines, turret setups, and disciplined poke
- God of Thunder is reactable and can lose value if enemies spread or escape early
- Can feed ultimate charge if he brawls without cooldown discipline
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.