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Vanguard iconVanguard

Bruiser

Thor

Vanguard

Bruiser

Thor functions as a bruiser Vanguard built around Thorforce cycling, close-range pressure, bonus health, and disruptive engages. His value comes from forcing messy brawls, grounding mobile targets, displacing enemies with Storm Surge, and stunning grouped teams with God of Thunder. He fits brawl and dive comps that want an aggressive off-tank.

Brawl TankFrontline AssaultHard CC Ultimate
Thor prestige art

Hero Dimensions

Combat Profile

Base Health: 600Base Movement Speed: 6.5 m/sPrimary Fire: MeleeUltimate Cost: 3100

Burst Damage

6 / 10

Pick PotentialBurst DamageDive Pressure

Sustained Damage

6 / 10

Sustained DamageBrawl PressureArea of Effect DamageDamage Over Time

Effective Range

4 / 10

Aerial PressurePoke PressureMelee Primary FireProjectile Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

6 / 10

Self-Sustain

Effective Health Pool

8 / 10

High Health Pool

Self Preservation

7 / 10

Grant Self Bonus Health

Invulnerability

1 / 10

Ally Protection

3 / 10

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

6 / 10

Stall Point

Enemy Debuff

6 / 10

Apply GroundedSlow

Interruption

6 / 10

Stun

Displacement

7 / 10

PushShoveKnock UpKnock Down

Movement Speed

6 / 10

Verticality

5 / 10

Temporary Flight

Rapid Relocation

6 / 10

DashSlam

Team Buff

1 / 10

Information Gathering

1 / 10

Team Enablement

6 / 10

Fight Winning

7 / 10

Combo Potential

7 / 10

Hard CC UltimateArea Denial UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

7 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Counter Ultimate
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Solo Frontline
  • Anchor Frontline
  • Peel Flanker
  • Peel Disruptor
  • Peel Skirmisher
  • Peel Bruiser
  • Control Space
  • Deny Area
  • Deny Choke Point
  • Take Space
  • Create Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flier
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Pull Frontline
  • Prevent Escape
  • Protect Backline
  • Protect Supports
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Zone Objective
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Strong close-range brawl pressure with frequent bonus-health cycling
  • Thorforce rewards active aggression and clean ability sequencing
  • Storm Surge gives engage, displacement, peel, and chase value
  • Lightning Realm restores Thorforce while slowing and grounding enemies who leave the field
  • Awakening Rune gives mid-range lightning pressure and area damage during commit windows
  • God of Thunder has strong initiation value with sustained damage, final burst, and a landing stun
  • Good anti-dive bodyguard when played near supports
  • Strong into teams that must fight inside short lanes or grouped objective space

Weaknesses

  • Not a true shield anchor and offers limited direct protection for teammates
  • Thorforce mismanagement leaves him much easier to punish
  • Short melee range makes him vulnerable to kiting and long sightlines
  • Awakening Rune locks out most other abilities while active
  • Storm Surge can overcommit him if supports are not ready
  • Struggles into snipers, fliers, traps, mines, turret setups, and disciplined poke
  • God of Thunder is reactable and can lose value if enemies spread or escape early
  • Can feed ultimate charge if he brawls without cooldown discipline

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.