



Flanker
Iron Fist
Duelist
Flanker
Iron Fist functions as a dive Duelist built around melee pressure, parry timing, self-sustain, and vertical chase. His value comes from forcing isolated duels, punishing low-health targets, and surviving trades through Dragon’s Defense and Harmony Recovery. He fits aggressive dive comps that want a self-sufficient flanker who can pressure supports and fliers.

Hero Dimensions
Combat Profile
Burst Damage
7 / 10
Sustained Damage
6 / 10
Effective Range
2 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
8 / 10
Effective Health Pool
4 / 10
Self Preservation
8 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
4 / 10
Enemy Debuff
2 / 10
Interruption
4 / 10
Displacement
5 / 10
Movement Speed
9 / 10
Verticality
9 / 10
Rapid Relocation
8 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
5 / 10
Fight Winning
7 / 10
Combo Potential
7 / 10
Ultimate Economy
7 / 10
Objectives
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Prevent Escape
- Enable Dive
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Mark Priority Target
Strengths
- Excellent close-range duelist with strong chase pressure
- Dragon’s Defense lets him parry burst, projectiles, and some key ultimate damage
- Harmony Recovery gives strong reset value and bonus health before re-engaging
- Triple jump and wall run create strong vertical access and stall potential
- K’un-Lun Kick gives engage, escape, and low-health execution pressure
- Can threaten fliers better than most melee heroes through vertical mobility and target pull-in
- Living Chi gives strong snowball pressure with faster movement, longer reach, more damage, and frequent parry windows
- Very hard to finish if he cycles bonus health, cover, and disengages correctly
Weaknesses
- Very low effective range and poor value when zoned out
- Low base health makes mistakes extremely punishable
- Requires melee uptime to refresh Dragon’s Defense and maintain pressure
- Vulnerable when Dragon’s Defense and K’un-Lun Kick are both down
- Can be shut down by hard CC, mines, turrets, traps, and grouped peel
- Struggles into disciplined teams that stack supports and deny isolated duels
- Harmony Recovery is risky if used in enemy sightlines
- Needs strong timing and target selection because failed dives can feed quickly
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.