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Duelist iconDuelist

Flanker

Iron Fist

Duelist

Flanker

Iron Fist functions as a dive Duelist built around melee pressure, parry timing, self-sustain, and vertical chase. His value comes from forcing isolated duels, punishing low-health targets, and surviving trades through Dragon’s Defense and Harmony Recovery. He fits aggressive dive comps that want a self-sufficient flanker who can pressure supports and fliers.

Dive DPSBackline AssassinChanneled DPS Ultimate
Iron Fist prestige art

Hero Dimensions

Combat Profile

Base Health: 250Base Movement Speed: 6 m/sPrimary Fire: MeleeUltimate Cost: 3400

Burst Damage

7 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

6 / 10

Sustained DamageBrawl PressureIncreased Bonus Health DamagePercent Health Damage

Effective Range

2 / 10

Aerial PressureMelee Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

8 / 10

Self-Sustain

Effective Health Pool

4 / 10

Low Health Pool

Self Preservation

8 / 10

Grant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

1 / 10

Parry Damage

Ally Protection

1 / 10

Intercept Projectiles

Threat Presence

8 / 10

Backline DisruptionThreat Presence

Space Control

4 / 10

Enemy Debuff

2 / 10

Interruption

4 / 10

Displacement

5 / 10

PushShoveKnock Up

Movement Speed

9 / 10

Grant Self Increased Movement Speed

Verticality

9 / 10

Wall RunDouble JumpLeap

Rapid Relocation

8 / 10

Dash

Team Buff

1 / 10

Grant Self Damage Boost

Information Gathering

1 / 10

Team Enablement

5 / 10

Fight Winning

7 / 10

Channeled DPS UltimateExecute-style Ultimate

Combo Potential

7 / 10

Disruption Ultimate

Ultimate Economy

7 / 10

Objectives

  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Focus Fire
  • Focus Support
  • Focus Flier
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Enable Dive
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Excellent close-range duelist with strong chase pressure
  • Dragon’s Defense lets him parry burst, projectiles, and some key ultimate damage
  • Harmony Recovery gives strong reset value and bonus health before re-engaging
  • Triple jump and wall run create strong vertical access and stall potential
  • K’un-Lun Kick gives engage, escape, and low-health execution pressure
  • Can threaten fliers better than most melee heroes through vertical mobility and target pull-in
  • Living Chi gives strong snowball pressure with faster movement, longer reach, more damage, and frequent parry windows
  • Very hard to finish if he cycles bonus health, cover, and disengages correctly

Weaknesses

  • Very low effective range and poor value when zoned out
  • Low base health makes mistakes extremely punishable
  • Requires melee uptime to refresh Dragon’s Defense and maintain pressure
  • Vulnerable when Dragon’s Defense and K’un-Lun Kick are both down
  • Can be shut down by hard CC, mines, turrets, traps, and grouped peel
  • Struggles into disciplined teams that stack supports and deny isolated duels
  • Harmony Recovery is risky if used in enemy sightlines
  • Needs strong timing and target selection because failed dives can feed quickly

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.