



Bunker
Groot
Vanguard
Bunker
Groot functions as a bunker Vanguard built around wall placement, area denial, and fight isolation. His value comes from splitting teams, blocking sightlines, trapping enemies in bad lanes, and turning chokepoints into kill zones. He fits teams that want controlled brawls, objective lockdown, and coordinated ultimate combos around trapped targets.

Hero Dimensions
Combat Profile
Burst Damage
6 / 10
Sustained Damage
5 / 10
Effective Range
5 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
4 / 10
Effective Health Pool
8 / 10
Self Preservation
6 / 10
Invulnerability
1 / 10
Ally Protection
8 / 10
Threat Presence
9 / 10
Space Control
10 / 10
Enemy Debuff
2 / 10
Interruption
6 / 10
Displacement
7 / 10
Movement Speed
2 / 10
Verticality
1 / 10
Rapid Relocation
1 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
8 / 10
Fight Winning
7 / 10
Combo Potential
9 / 10
Ultimate Economy
6 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Ultimate
- Disrupt Frontline
- Disrupt Backline
- Solo Frontline
- Anchor Frontline
- Peel Flanker
- Peel Disruptor
- Control Space
- Deny Area
- Deny Side Alley
- Deny Choke Point
- Take Space
- Create Space
- Hold Space
- Break Shield
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Protect Backline
- Protect Supports
- Contest Objective
- Stall Objective
- Zone Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Secure Pick
- Confirm Elimination
Strengths
- Elite space control through wall placement
- Splits enemy frontlines from supports
- Strong objective stall and choke denial
- Blocks doors, ramps, lanes, sightlines, and retreat paths
- Excellent setup tank for AoE burst ultimates
- Strong into grounded teams that rely on tight formations
- Can peel divers by walling off follow-up damage or escape routes
- High health and bonus-health uptime make him difficult to remove when supported
Weaknesses
- No true mobility or escape tool
- Bad walls can block ally damage, healing, rotations, or ult follow-up
- Struggles on open maps with multiple vertical angles
- Vulnerable to sustained wall break and poke when cooldowns are down
- Fliers and high-ground heroes can bypass much of his ground control
- Requires strong map knowledge and team coordination
- Can feed ultimate charge if he anchors too long without pressure or support
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.