



Protector
Magneto
Vanguard
Protector
Magneto functions as a protector Vanguard built around projectile denial, ally shielding, and counter-ultimate pressure. His value comes from blocking key damage lanes, bubbling focused teammates, converting absorbed damage into Mag-Cannon pressure, and using Meteor M to deny projectile ultimates. He fits teams that want a durable anti-poke frontline.

Hero Dimensions
Combat Profile
Burst Damage
5 / 10
Sustained Damage
5 / 10
Effective Range
6 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
1 / 10
Effective Health Pool
8 / 10
Self Preservation
10 / 10
Invulnerability
5 / 10
Ally Protection
9 / 10
Threat Presence
6 / 10
Space Control
7 / 10
Enemy Debuff
1 / 10
Interruption
6 / 10
Displacement
6 / 10
Movement Speed
2 / 10
Verticality
2 / 10
Rapid Relocation
1 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
8 / 10
Fight Winning
8 / 10
Combo Potential
8 / 10
Ultimate Economy
5 / 10
Objectives
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Ultimate
- Bait Cooldowns
- Disrupt Frontline
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Solo Shield
- Solo Frontline
- Anchor Frontline
- Peel Flanker
- Peel Disruptor
- Peel Skirmisher
- Peel Bruiser
- Control Space
- Deny Area
- Deny Choke Point
- Take Space
- Create Space
- Hold Space
- Break Shield
- Suppression Fire
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flier
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Protect Backline
- Protect Supports
- Enable Carry
- Enable Poke
- Enable Brawl
- Contest Objective
- Stall Objective
- Zone Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Secure Pick
- Confirm Elimination
Strengths
- Excellent projectile denial through Metallic Curtain
- Strong ally peel through Metal Bulwark
- Can self-stabilize with Iron Bulwark while converting absorbed damage into Mag-Cannon pressure
- Strong into poke lanes, turret spam, projectile ultimates, and predictable firing angles
- Meteor M can counter major projectile win conditions while threatening a fight-winning AoE burst
- Works well as a slower tempo anchor for payload, choke, and objective defense
- Bubble timing can save carries without fully giving up frontline space
- Royal Blade team-up with Gambit and Rogue gives him extra burst threat
Weaknesses
- Limited mobility outside slow fall
- Metallic Curtain is resource-based and cannot be held forever
- Bubble cooldown management is extremely important because he is much easier to punish when both shields are down
- Struggles against melee dives, beams, split angles, and vertical off-angles that bypass his front-facing protection
- Meteor M can self-destruct if overloaded by too many absorbed projectiles
- Primary fire is slow and requires prediction
- Can lose value if the enemy stops shooting into his resources
- Needs strong support timing to survive extended brawls
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.