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Skirmisher

Elsa Bloodstone

Duelist

Skirmisher

Elsa Bloodstone functions as a skirmishing Duelist built around shotgun bursts, mobility, trap pressure, and anti-tank damage. Her value comes from cycling Monster-Piercer, punishing shields and bonus health, and locking targets with Smoky Snare or Apex Predator. She fits tempo comps that want a brawl DPS who can shred frontlines and finish isolated targets.

Brawl DPSHit and RunDisruption Ultimate
Elsa Bloodstone prestige art

Hero Dimensions

Combat Profile

Base Health: 250Base Movement Speed: 6 m/sPrimary Fire: HitscanUltimate Cost: 3400

Burst Damage

8 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

6 / 10

Sustained DamageShield BreakBrawl PressureArea of Effect DamageDamage Over TimeIncreased Bonus Health DamagePercent Health Damage

Effective Range

5 / 10

Poke PressureHitscan Primary FireProjectile Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

2 / 10

Self-Sustain

Effective Health Pool

5 / 10

Low Health Pool

Self Preservation

7 / 10

Grant Self Bonus Health

Invulnerability

1 / 10

Ally Protection

1 / 10

Threat Presence

7 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

6 / 10

Deploy Battlefield Hazards

Enemy Debuff

6 / 10

Slow

Interruption

6 / 10

SilenceSnareImmobilize

Displacement

7 / 10

Knock Up

Movement Speed

8 / 10

Grant Self Increased Movement Speed

Verticality

5 / 10

Rapid Relocation

8 / 10

Dash

Team Buff

1 / 10

Information Gathering

2 / 10

Team Enablement

6 / 10

Fight Winning

8 / 10

Combo Potential

8 / 10

Hard CC UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

6 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Solo Frontline
  • Peel Flanker
  • Control Space
  • Deny Area
  • Deny Side Alley
  • Deny Choke Point
  • Take Space
  • Create Space
  • Hold Space
  • Break Shield
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Anchor
  • Focus Disruptor
  • Focus Bruiser
  • Focus Protector
  • Focus Bunker
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Tank Buster
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Zone Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Apply Debuffs
  • Interrupt Channel
  • Mark Priority Target

Strengths

  • High burst combo potential through shotgun and Monster-Piercer cycling
  • Strong into shields, bonus health, and high-HP frontlines
  • Living Bullet helps pressure grouped enemies and punish bunker setups
  • Smoky Snare controls flank routes and creates pick windows
  • Apex Predator can drag, silence, and group enemies for team follow-up
  • Bonus health and dash resets give strong skirmish uptime
  • Instinct rewards clean pressure, eliminations, and aggressive tempo
  • Flexible enough to pressure frontline or collapse onto isolated supports

Weaknesses

  • Low base health makes positioning mistakes costly
  • Loses major tempo when Instinct stacks are dropped after death
  • Reliant on cooldown cycling and accurate shotgun spacing
  • Less effective into long sightlines, fliers, and heavy poke comps
  • Smoky Snare can be played around or broken after triggering
  • Apex Predator can be destroyed, walled, or denied before the bite lands
  • Vulnerable to mines, turrets, hard CC, and disciplined peel
  • Needs uptime to justify her pick over safer ranged Duelists

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.