



Flanker
Magik
Duelist
Flanker
Magik functions as a dive Duelist built around portal mobility, melee burst, bonus health, and backline disruption. Her value comes from forcing isolated duels, chaining Stepping Discs into burst combos, and transforming into Darkchild to overwhelm grouped teams. She fits dive comps that want a durable assassin with strong engage timing.

Hero Dimensions
Combat Profile
Burst Damage
8 / 10
Sustained Damage
6 / 10
Effective Range
2 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
6 / 10
Effective Health Pool
5 / 10
Self Preservation
7 / 10
Invulnerability
4 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
4 / 10
Enemy Debuff
2 / 10
Interruption
4 / 10
Displacement
5 / 10
Movement Speed
8 / 10
Verticality
4 / 10
Rapid Relocation
8 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
4 / 10
Fight Winning
7 / 10
Combo Potential
7 / 10
Ultimate Economy
5 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Frontline
- Disrupt Marksman
- Disrupt Artillery
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Prevent Escape
- Enable Dive
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Mark Priority Target
Strengths
- Strong melee burst with multiple combo routes
- Stepping Discs gives invulnerable repositioning and unpredictable engage angles
- Limbo’s Might rewards damage uptime with bonus health
- Umbral Incursion gives fast engage, chase, and knock-up pressure
- Demon's Rage adds lane pressure and forces enemies to respect portal exits
- Darkchild greatly increases her threat window and lets her snowball grouped fights
- Strong into isolated supports, snipers, and backline artillery
- Excellent at forcing cooldowns before the full dive arrives
Weaknesses
- Short effective range outside Magik Slash
- Low base health makes failed engages punishing
- Needs damage uptime to maintain bonus health and survive extended fights
- Vulnerable to hard CC, mines, turrets, traps, and disciplined peel
- Struggles into fliers and long sightlines if she cannot reach cover-to-cover routes
- Bad portal timing can leave her stranded without escape
- Darkchild can be kited, stunned, walled, or out-sustained if used without setup
- Requires strong target selection and cooldown sequencing
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.