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Vanguard iconVanguard

Disrupter

Rogue

Vanguard

Disrupter

Rogue functions as a disruptive Vanguard built around dashes, damage absorption, stat stealing, and crowd-control combos. Her value comes from forcing brawls, pulling enemies into burst windows, stealing key abilities, and draining enemy ultimate economy. She fits dive and brawl comps that want a flexible off-tank with high playmaking.

Dive TankBackline DisruptorDisruption Ultimate
Rogue prestige art

Hero Dimensions

Combat Profile

Base Health: 675Base Movement Speed: 6 m/sPrimary Fire: MeleeUltimate Cost: 3400

Burst Damage

6 / 10

Pick PotentialBurst DamageFlank PressureDive PressureUltimate Nullification

Sustained Damage

5 / 10

Sustained DamageBrawl PressureCleave DamageArea of Effect Damage

Effective Range

3 / 10

Melee Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

5 / 10

Self-Sustain

Effective Health Pool

8 / 10

High Health Pool

Self Preservation

8 / 10

Grant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

1 / 10

Parry DamageGrant Self Unstoppable

Ally Protection

3 / 10

Intercept Projectiles

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

7 / 10

Enemy Debuff

8 / 10

Apply Anti-HealKidnap

Interruption

7 / 10

Displacement

8 / 10

PushShoveKnock UpKnock Down

Movement Speed

7 / 10

Verticality

7 / 10

Temporary Flight

Rapid Relocation

7 / 10

DashSlam

Team Buff

2 / 10

Grant Self Damage Boost

Information Gathering

1 / 10

Team Enablement

7 / 10

Fight Winning

7 / 10

Combo Potential

9 / 10

Damage BoostDisruption UltimateInitiation Ultimate

Ultimate Economy

6 / 10

Utility Amplification Ultimate

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Counter Ultimate
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Solo Frontline
  • Peel Flanker
  • Peel Disruptor
  • Peel Skirmisher
  • Peel Bruiser
  • Control Space
  • Deny Area
  • Take Space
  • Create Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flier
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Pull Frontline
  • Prevent Escape
  • Protect Backline
  • Protect Supports
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Zone Objective
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Highly flexible off-tank who can adapt through Ability Absorption
  • Strong brawl and dive pressure with multiple engage tools
  • Defensive Stance gives strong damage reduction and projectile absorption when timed correctly
  • Fatal Attraction can pull enemies into team ultimates like a smaller Groot-style setup
  • Chrono Kick Combo gives vertical disruption, knockdown, bonus-health pressure, and anti-flier access
  • Heartbreaker can punish enemy ultimate economy before a full team commit
  • Strong at forcing cooldowns from supports and isolated carries
  • Gambit and Magneto team-up gives major AoE damage and healing value

Weaknesses

  • Long cooldown cycles make missed engages very punishing
  • Not a true anchor and offers limited direct frontline protection for teammates
  • Defensive Stance can be stunned and does not make her invincible
  • Ability Absorption value depends heavily on matchup knowledge and target choice
  • Some enemies do not give her a stealable ability
  • Heartbreaker is situational and requires correct timing against enemies with high ultimate charge
  • Struggles into poke, keep-away, traps, mines, turret setups, and disciplined spread formations
  • Can feed ultimate charge if she dives without support timing

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.