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Duelist iconDuelist

Skirmisher

Scarlet Witch

Duelist

Skirmisher

Scarlet Witch functions as a skirmishing Duelist built around sustained mid-range pressure, phase escapes, stun setup, and a dangerous charged ultimate. Her value comes from forcing support cooldowns, punishing grouped enemies with Dark Seal and Reality Erasure, and creating chaos from off-angles. She fits tempo comps that want easy pressure and burst-follow-up setup.

Brawl DPSHit and RunBurst Wipe Ultimate
Scarlet Witch prestige art

Hero Dimensions

Combat Profile

Base Health: 250Base Movement Speed: 6 m/sPrimary Fire: Beam / ContinuousUltimate Cost: 3400

Burst Damage

6 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

6 / 10

Sustained DamageBrawl PressureArea of Effect DamagePercent Health Damage

Effective Range

4 / 10

Poke PressureProjectile Primary FireBeam Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

1 / 10

Self-Sustain

Effective Health Pool

3 / 10

Low Health Pool

Self Preservation

7 / 10

Grant Self Bonus Health

Invulnerability

8 / 10

Invulnerability

Ally Protection

1 / 10

Threat Presence

5 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

5 / 10

Enemy Debuff

5 / 10

Slow

Interruption

5 / 10

Stun

Displacement

6 / 10

Pull

Movement Speed

7 / 10

Grant Self Increased Movement Speed

Verticality

7 / 10

Free FlightTemporary FlightSlow FallPhase

Rapid Relocation

7 / 10

Team Buff

1 / 10

Information Gathering

1 / 10

Team Enablement

5 / 10

Fight Winning

8 / 10

Burst Wipe Ultimate

Combo Potential

8 / 10

Hard CC UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

5 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Control Space
  • Deny Area
  • Deny Side Alley
  • Deny Choke Point
  • Take Space
  • Create Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flier
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Zone Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Apply Debuffs
  • Interrupt Channel
  • Mark Priority Target

Strengths

  • Very forgiving primary pressure because Chaos Control auto-targets nearby enemies
  • Strong escape uptime through two Mystic Projection charges
  • Dark Seal gives valuable stun setup for burst follow-up and ultimate combos
  • Chthonian Burst adds reliable projectile burst after building Chaos Energy
  • Reality Erasure has extremely high fight-swing potential when enemies are grouped or mobility is denied
  • Strong at pressuring supports who lack peel
  • Can threaten tanks through percentage-health primary damage
  • Easy mechanical floor lets players focus on timing, routes, and cooldown baiting

Weaknesses

  • Low base health makes mistakes very punishable
  • Chaos Control requires her to play closer than true poke Duelists
  • Damage can be out-sustained if she does not confirm with burst or team follow-up
  • Mystic Projection is trackable and leaves her vulnerable when both charges are down
  • Reality Erasure is loud, slow, and highly interruptible without setup
  • Struggles into snipers, strong hitscan, long sightlines, shields, walls, and disciplined spread formations
  • Limited team utility outside stun setup and ultimate threat
  • Less lethal than high-skill assassins against coordinated backlines

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.