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Strategist iconStrategist

Playmaker

Gambit

Strategist

Playmaker

Gambit functions as a playmaker Strategist built around hybrid healing, cleanse utility, and tempo-boosting card combos. His value comes from weaving Kinetic Cards, Bayou Bash, Healing Hearts, and Breaking Spades to sustain allies, punish dives, and accelerate carries. He fits brawl and dive comps that want mobile support with burst utility.

Hybrid SupportMobile MedicUtility Amplification Ultimate
Gambit prestige art

Hero Dimensions

Combat Profile

Base Health: 250Base Movement Speed: 6 m/sPrimary Fire: ProjectileUltimate Cost: 4500

Burst Damage

5 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

5 / 10

Sustained DamageBrawl PressureArea of Effect Damage

Effective Range

5 / 10

Poke PressureProjectile Primary Fire

Burst Healing

8 / 10

Resource Healing

Sustained Healing

7 / 10

Primary Fire HealingHealing Over TimeArea of Effect Healing

Self Sustain

7 / 10

Self-Sustain

Effective Health Pool

4 / 10

Low Health Pool

Self Preservation

7 / 10

Invulnerability

1 / 10

Ally Protection

7 / 10

Ally Protection

Threat Presence

6 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

4 / 10

Enemy Debuff

7 / 10

Apply Anti-Heal

Interruption

5 / 10

Displacement

5 / 10

Knock Up

Movement Speed

7 / 10

Grant Self Increased Movement Speed

Verticality

4 / 10

Rapid Relocation

7 / 10

Dash

Team Buff

9 / 10

Grant Self Damage BoostGrant Target Damage BoostGrant Target Increased Received HealingGrant Target Speed BoostArea of Effect Speed Boost

Information Gathering

1 / 10

Team Enablement

9 / 10

Cleanse

Fight Winning

8 / 10

Sustained Healing Ultimate

Combo Potential

9 / 10

Damage BoostSpeed Boost Ultimate

Ultimate Economy

5 / 10

Utility Amplification Ultimate

Objectives

  • Coordinate Ultimates
  • Counter Ultimate
  • Punish Ultimate
  • Bait Ultimate
  • Follow Up Dive
  • Coordinate Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Flanker
  • Pocket Healing Vanguard
  • Pocket Healing Duelist
  • Pocket Healing Strategist
  • Peel Flanker
  • Peel Disruptor
  • Peel Skirmisher
  • Peel Bruiser
  • Control Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flanker
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Protect Backline
  • Protect Supports
  • Enable Carry
  • Enable Dive
  • Enable Brawl
  • Contest Objective
  • Stall Objective
  • Zone Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Secure Pick
  • Confirm Elimination
  • Cleanse Debuffs
  • Apply Debuffs
  • Interrupt Channel
  • Mark Priority Target

Strengths

  • Flexible healing and damage through the same primary fire pattern
  • Strong short-to-mid-range sustain when allies play near his lanes
  • Purifying Pick-Up gives valuable cleanse against debuffs and crowd control
  • Bridge Boost adds healing burst and increased received healing for focused allies
  • Explosive Trick gives anti-heal pressure against sustain-heavy comps
  • Bidding Barrage adds interruption and knock-up for peel or engage support
  • Cajun Charge gives reliable repositioning and combo access
  • Ultimate can swing tempo through healing, cleanse, speed, damage boost, jump boost, and faster ally ultimate charge

Weaknesses

  • Low base health makes burst and sniper pressure dangerous
  • Healing and damage require aim, spacing, and resource management
  • Sleight of Hand charges can be exhausted quickly if abilities are spammed
  • Weaker when teammates spread too far apart or play outside his card lanes
  • Limited hard peel compared to stun-heavy supports
  • Ultimate is expensive and loses value if the boosted ally cannot deal damage safely
  • Struggles into long-range poke, vertical spam, and turret setups
  • Requires strong decision-making between healing cards, damage cards, cleanse, and anti-heal

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.