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Vanguard iconVanguard

Disrupter

Captain America

Vanguard

Disrupter

Captain America functions as a mobile disrupter Vanguard built around shield pressure, dive engages, projectile deflection, and team tempo. His value comes from forcing backline attention, blocking key projectiles, knocking enemies up, and leading pushes with Freedom Charge. He fits dive and brawl comps that want a fast frontline initiator.

Dive TankFrontline AssaultSpeed Boost Ultimate
Captain America prestige art

Hero Dimensions

Combat Profile

Base Health: 575Base Movement Speed: 6 m/sPrimary Fire: MeleeUltimate Cost: 3100

Burst Damage

5 / 10

Pick PotentialBurst DamageDive Pressure

Sustained Damage

5 / 10

Sustained DamageBrawl PressureArea of Effect Damage

Effective Range

3 / 10

Aerial PressurePoke PressureMelee Primary FireProjectile Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

4 / 10

Self-Sustain

Effective Health Pool

8 / 10

High Health Pool

Self Preservation

7 / 10

Shield ProtectionGrant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

1 / 10

Ally Protection

6 / 10

Ally ProtectionIntercept Projectiles

Threat Presence

7 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

6 / 10

Shield WallStall Point

Enemy Debuff

2 / 10

Slow

Interruption

6 / 10

Displacement

7 / 10

PushShoveKnock UpKnock Down

Movement Speed

8 / 10

Grant Self Increased Movement SpeedCharge

Verticality

5 / 10

Leap

Rapid Relocation

7 / 10

DashSlam

Team Buff

8 / 10

Grant Target Bonus HealthGrant Target Speed BoostArea of Effect Speed Boost

Information Gathering

1 / 10

Team Enablement

8 / 10

Fight Winning

7 / 10

Combo Potential

7 / 10

Speed Boost UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

6 / 10

Utility Amplification Ultimate

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Counter Ultimate
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Solo Shield
  • Solo Frontline
  • Peel Flanker
  • Peel Disruptor
  • Peel Skirmisher
  • Peel Bruiser
  • Control Space
  • Deny Area
  • Take Space
  • Create Space
  • Hold Space
  • Suppression Fire
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flier
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Protect Backline
  • Protect Supports
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Zone Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Strong mobile Vanguard who can initiate without needing to slowly walk front-to-back
  • Living Legend can block and deflect important projectile pressure, including some ultimate threats
  • Leading Dash, Fearless Leap, Liberty Rush, and Super-Soldier Slam give strong chase, peel, and engage flexibility
  • Freedom Charge gives teamwide bonus health, movement speed, and ultimate-charge acceleration for pushes and overtime fights
  • Good at forcing supports and snipers to look away from the main fight
  • Can peel divers by body-blocking, knocking enemies up, and pressuring exits
  • Works well as a tempo tank beside dive Duelists or brawl supports

Weaknesses

  • Lower base health than heavier Vanguards without anchor bonus
  • Shield is smaller than true barrier tanks and does not block splash damage reliably
  • Not a strong stationary anchor for slow poke comps
  • Damage is steady but not high enough to solo-kill disciplined backlines without follow-up
  • Vulnerable when Leading Dash, Liberty Rush, and shield resources are forced early
  • Can be kited by fliers, snipers, speed boosts, traps, mines, and layered peel
  • Bad dives can isolate him from healing and feed ultimate charge
  • Freedom Charge loses value if teammates do not push with him

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.