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Vanguard iconVanguard

Disrupter

Hulk

Vanguard

Disrupter

Hulk functions as a dive Vanguard built around leap engages, gamma shields, and backline disruption. His value comes from isolating targets with Radioactive Lockdown, denying burst with Indestructible Guard, and converting pressure into Monster Hulk. He fits aggressive comps that want a mobile tank who can start fights, peel fliers, and force chaotic brawls.

Dive TankBackline DisruptorHard CC Ultimate
Hulk prestige art

Hero Dimensions

Combat Profile

Base Health: 650Base Movement Speed: 6.5 m/sPrimary Fire: MeleeUltimate Cost: 3400

Burst Damage

5 / 10

Off-Angle PressureFlank PressureDive PressureUltimate Nullification

Sustained Damage

6 / 10

Sustained DamageBrawl Pressure

Effective Range

3 / 10

Aerial PressurePoke PressureMelee Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

1 / 10

Self-Sustain

Effective Health Pool

8 / 10

High Health Pool

Self Preservation

8 / 10

Shield ProtectionMultiple Shield ProtectionGrant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

6 / 10

Grant Self UnstoppableInvulnerability

Ally Protection

7 / 10

Ally ProtectionArea of Effect ShieldGrant Target Shield Protection

Threat Presence

9 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

7 / 10

Stall Point

Enemy Debuff

6 / 10

Apply Grounded

Interruption

8 / 10

StunImmobilize

Displacement

8 / 10

PushShoveKnock UpKnock Down

Movement Speed

8 / 10

Charge

Verticality

9 / 10

Wall HangLeap

Rapid Relocation

9 / 10

Slam

Team Buff

4 / 10

Information Gathering

1 / 10

Team Enablement

7 / 10

Fight Winning

6 / 10

Combo Potential

3 / 10

Hard CC UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

6 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Counter Ultimate
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Solo Frontline
  • Peel Flanker
  • Peel Disruptor
  • Peel Skirmisher
  • Peel Bruiser
  • Control Space
  • Deny Area
  • Deny Choke Point
  • Take Space
  • Create Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flier
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Protect Backline
  • Protect Supports
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Zone Objective
  • Clear Angle
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Elite Vanguard mobility through charged leap
  • Strong dive initiation into backlines, snipers, and airborne heroes
  • Indestructible Guard protects Hulk and nearby allies while accelerating ultimate charge
  • Radioactive Lockdown isolates priority targets and can deny key channels
  • Monster Hulk gives a massive second health pool and stronger disruption tools
  • World Breaker removes a target from the fight with cinematic hard CC
  • Can swap between engage, peel, anti-flier pressure, and objective contesting
  • Excellent tempo tank when supports and dive DPS follow his jump timings

Weaknesses

  • Huge hitbox can feed enemy ultimate charge quickly
  • Not a stable shield-wall anchor for slow poke teams
  • Indestructible Guard timing is critical and punishing when wasted
  • Radioactive Lockdown can deny ally follow-up damage if used poorly
  • Banner form is extremely vulnerable if Hulk is de-meched in a bad position
  • Struggles into traps, mines, turrets, chain CC, and layered anti-dive peel
  • Long sightlines and split angles can burn him before he reaches value
  • Requires high mechanics, leap discipline, and coordinated follow-up to avoid feeding

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.