



Marksmen
Black Widow
Duelist
Marksmen
Black Widow functions as a precision poke Duelist built around long-range pick pressure, sightline control, and anti-flanker self-peel. Her value comes from punishing exposed targets, forcing cautious rotations, and using Electro-Plasma Explosion to slow and mark enemies for cleanup. She fits poke comps that want sniper pressure.

Hero Dimensions
Combat Profile
Burst Damage
8 / 10
Sustained Damage
4 / 10
Effective Range
10 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
1 / 10
Effective Health Pool
2 / 10
Self Preservation
4 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
5 / 10
Enemy Debuff
6 / 10
Interruption
5 / 10
Displacement
6 / 10
Movement Speed
7 / 10
Verticality
5 / 10
Rapid Relocation
6 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
5 / 10
Fight Winning
6 / 10
Combo Potential
6 / 10
Ultimate Economy
7 / 10
Objectives
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Ultimate
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Control Space
- Deny Choke Point
- Suppression Fire
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Skirmisher
- Prevent Escape
- Enable Poke
- Secure Pick
- Confirm Elimination
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Scout Enemy Position
- Mark Priority Target
Strengths
- Elite long-range sightline control
- Strong pick pressure into exposed supports, fliers, and poke Duelists
- Straight Shooter removes range falloff for sniper shots
- Fleet Foot gives repositioning speed and vertical jump access
- Edge Dancer provides emergency peel against flankers and divers
- Electro-Plasma Explosion adds AoE burst, slow fields, and Vulnerability for team follow-up
- Low ultimate cost gives frequent zoning and cleanup windows
- Strong with shields, damage boosts, portals, and crowd-control setup
Weaknesses
- Low health with no self-heal, shield, cleanse, or invulnerability
- Very vulnerable to coordinated dive, flank routes, and close-range burst
- Low fire rate makes missed shots highly punishing
- Weak objective presence compared to brawl Duelists
- Edge Dancer has short range and a long cooldown
- Struggles into shield walls, walls, barriers, mines, turrets, and fast rotations through cover
- Ultimate can be avoided by mobility or blocked by terrain
- Requires strong aim, positioning, sightline discipline, and peel to stay valuable
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.