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Marksmen

Black Widow

Duelist

Marksmen

Black Widow functions as a precision poke Duelist built around long-range pick pressure, sightline control, and anti-flanker self-peel. Her value comes from punishing exposed targets, forcing cautious rotations, and using Electro-Plasma Explosion to slow and mark enemies for cleanup. She fits poke comps that want sniper pressure.

Poke DPSRanged SniperArea Denial Ultimate
Black Widow prestige art

Hero Dimensions

Combat Profile

Base Health: 250Base Movement Speed: 6 m/sPrimary Fire: HitscanUltimate Cost: 2800

Burst Damage

8 / 10

Pick PotentialOff-Angle PressureBurst Damage

Sustained Damage

4 / 10

Sustained Damage

Effective Range

10 / 10

Aerial PressurePoke PressureHitscan Primary FireMelee Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

1 / 10

Effective Health Pool

2 / 10

Low Health Pool

Self Preservation

4 / 10

Invulnerability

1 / 10

Ally Protection

1 / 10

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

5 / 10

Enemy Debuff

6 / 10

Apply VulnerabilitySlow

Interruption

5 / 10

Stun

Displacement

6 / 10

PushShoveKnock Up

Movement Speed

7 / 10

Grant Self Increased Movement Speed

Verticality

5 / 10

Rapid Relocation

6 / 10

Dash

Team Buff

1 / 10

Information Gathering

1 / 10

Team Enablement

5 / 10

Fight Winning

6 / 10

Combo Potential

6 / 10

Area Denial UltimateDisruption Ultimate

Ultimate Economy

7 / 10

Objectives

  • Coordinate Ultimates
  • Counter Ultimate
  • Punish Ultimate
  • Bait Ultimate
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Control Space
  • Deny Choke Point
  • Suppression Fire
  • Focus Fire
  • Focus Support
  • Focus Flier
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Skirmisher
  • Prevent Escape
  • Enable Poke
  • Secure Pick
  • Confirm Elimination
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Scout Enemy Position
  • Mark Priority Target

Strengths

  • Elite long-range sightline control
  • Strong pick pressure into exposed supports, fliers, and poke Duelists
  • Straight Shooter removes range falloff for sniper shots
  • Fleet Foot gives repositioning speed and vertical jump access
  • Edge Dancer provides emergency peel against flankers and divers
  • Electro-Plasma Explosion adds AoE burst, slow fields, and Vulnerability for team follow-up
  • Low ultimate cost gives frequent zoning and cleanup windows
  • Strong with shields, damage boosts, portals, and crowd-control setup

Weaknesses

  • Low health with no self-heal, shield, cleanse, or invulnerability
  • Very vulnerable to coordinated dive, flank routes, and close-range burst
  • Low fire rate makes missed shots highly punishing
  • Weak objective presence compared to brawl Duelists
  • Edge Dancer has short range and a long cooldown
  • Struggles into shield walls, walls, barriers, mines, turrets, and fast rotations through cover
  • Ultimate can be avoided by mobility or blocked by terrain
  • Requires strong aim, positioning, sightline discipline, and peel to stay valuable

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.