



Artillery
Namor
Duelist
Artillery
Namor functions as an artillery Duelist built around turret pressure, long-range projectile poke, and anti-dive control. His value comes from setting Monstro Spawn on strong angles, punishing grouped enemies with Wrath of the Seven Seas, and using Horn of Proteus to disable mobility and secure kills. He fits poke and control comps.

Hero Dimensions
Combat Profile
Burst Damage
7 / 10
Sustained Damage
7 / 10
Effective Range
8 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
1 / 10
Effective Health Pool
4 / 10
Self Preservation
6 / 10
Invulnerability
7 / 10
Ally Protection
2 / 10
Threat Presence
8 / 10
Space Control
8 / 10
Enemy Debuff
5 / 10
Interruption
6 / 10
Displacement
4 / 10
Movement Speed
4 / 10
Verticality
5 / 10
Rapid Relocation
3 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
5 / 10
Fight Winning
7 / 10
Combo Potential
7 / 10
Ultimate Economy
8 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Ultimate
- Bait Cooldowns
- Disrupt Backline
- Disrupt Frontline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Control Space
- Deny Area
- Deny Side Alley
- Deny Choke Point
- Hold Space
- Break Shield
- Suppression Fire
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Flanker
- Prevent Escape
- Protect Backline
- Protect Supports
- Enable Poke
- Enable Brawl
- Secure Pick
- Confirm Elimination
- Contest Objective
- Zone Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Mark Priority Target
Strengths
- Strong long-range poke with no ammo limitation
- Monstro Spawn create autonomous pressure and punish divers who overcommit
- Excellent anti-dive Duelist when turrets are placed near supports or flank routes
- Wrath of the Seven Seas creates burst windows by commanding enhanced Monstro attacks
- Horn of Proteus can disable mobility and punish grouped teams, stalls, and predictable rotations
- Blessing of the Deep gives a strong survival window against dives and burst ultimates
- Good into grounded brawl comps and slow objective pushes
- Hela team-up adds anti-heal and slow utility
Weaknesses
- Damage drops sharply when Monstro Spawn are destroyed or poorly placed
- Turrets have low health and limited duration
- Primary fire is projectile-based and requires prediction at range
- Limited horizontal mobility and no true dash escape
- Very vulnerable when Blessing of the Deep is on cooldown
- Struggles into long-range hitscan, snipers, and fast turret-clear spam
- Horn of Proteus has a delay and can be avoided without setup
- Less effective when enemies spread out, break angles, or rotate away from his turret lanes
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.