



Artillery
Moon Knight
Duelist
Artillery
Moon Knight functions as an artillery Duelist built around ricochet projectiles, Ankh setups, and grouped-target punishment. His value comes from controlling lanes, forcing enemies out of cover, and turning clustered fights into heavy AoE damage. He fits poke and control comps that want high-angle pressure, choke denial, and fast ultimate tempo.

Hero Dimensions
Combat Profile
Burst Damage
8 / 10
Sustained Damage
7 / 10
Effective Range
7 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
1 / 10
Effective Health Pool
4 / 10
Self Preservation
5 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
7 / 10
Enemy Debuff
1 / 10
Interruption
4 / 10
Displacement
5 / 10
Movement Speed
6 / 10
Verticality
8 / 10
Rapid Relocation
7 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
6 / 10
Fight Winning
7 / 10
Combo Potential
8 / 10
Ultimate Economy
8 / 10
Objectives
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Ultimate
- Bait Cooldowns
- Disrupt Backline
- Disrupt Frontline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Control Space
- Deny Area
- Deny Side Alley
- Deny Choke Point
- Break Shield
- Suppression Fire
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Prevent Escape
- Enable Poke
- Secure Pick
- Confirm Elimination
- Contest Objective
- Zone Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Mark Priority Target
Strengths
- Excellent damage into grouped enemies and predictable rotations
- Ancient Ankh turns corners, chokes, and objective pockets into high-threat zones
- Strong poke pressure without needing direct line-of-sight on every target
- Moon Blade adds burst damage and bonus health during clean bounce windows
- Double jump, hook, and glide give strong high-ground access
- Hand of Khonshu charges quickly and can punish support ultimates, stalls, and grouped retakes
- Strong into deployables, illusions, slow rotations, and teams forced through narrow lanes
Weaknesses
- Damage is highly conditional on enemy grouping, Ankh placement, and bounce angles
- Poorer single-target pressure when enemies spread out or quickly break Ankh
- Low base health makes sniper, hitscan, and dive pressure dangerous
- No true invulnerability, cleanse, or reliable defensive cooldown
- Hand of Khonshu has delay and can be escaped without crowd-control setup
- Long sightlines can expose him before he gets safe bounce value
- Struggles if forced into close duels without Moon Blade or escape resources
- Needs map knowledge to avoid wasting Ankhs
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.