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Duelist iconDuelist

Flanker

Daredevil

Duelist

Flanker

Daredevil functions as a dive Duelist built around target marking, wall-based mobility, and Fury-driven burst. His value comes from isolating backline targets, using Radar Sense to scout rotations, and chaining picks through Sonic Pursuit resets. He fits aggressive dive comps that want early information, fast collapses, and constant pressure on vulnerable supports or snipers.

Dive DPSBackline AssassinDisruption Ultimate
Daredevil prestige art

Hero Dimensions

Combat Profile

Base Health: 300Base Movement Speed: 6 m/sPrimary Fire: MeleeUltimate Cost: 3400

Burst Damage

8 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

5 / 10

Sustained DamageBrawl PressureArea of Effect DamageDamage Over Time

Effective Range

3 / 10

Melee Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

6 / 10

Self-Sustain

Effective Health Pool

5 / 10

Mid Health Pool

Self Preservation

7 / 10

Grant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

5 / 10

Parry DamageInvulnerability

Ally Protection

1 / 10

Intercept Projectiles

Threat Presence

8 / 10

Backline DisruptionThreat Presence

Space Control

3 / 10

Enemy Debuff

6 / 10

SlowKidnapBlind

Interruption

2 / 10

Displacement

5 / 10

Movement Speed

8 / 10

Grant Self Increased Movement Speed

Verticality

8 / 10

Wall ClimbWall Hang

Rapid Relocation

8 / 10

Dash

Team Buff

2 / 10

Information Gathering

9 / 10

Reveal Invisible EnemiesSee Enemy Through Walls

Team Enablement

5 / 10

Fight Winning

7 / 10

Combo Potential

8 / 10

Soft CC UltimateDisruption Ultimate

Ultimate Economy

7 / 10

Objectives

  • Initiate Ultimate
  • Punish Ultimate
  • Bait Cooldowns
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Disrupt Backline
  • Disrupt Marksman
  • Disrupt Artillery
  • Focus Fire
  • Focus Support
  • Focus Marksman
  • Focus Artillery
  • Focus Flanker
  • Focus Skirmisher
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Enable Dive
  • Secure Pick
  • Confirm Elimination
  • Clear Angle
  • Punish Rotation
  • Apply Debuffs
  • Scout Enemy Position
  • Mark Priority Target

Strengths

  • Elite 1v1 pressure against isolated backline targets
  • Radar Sense gives strong pre-fight scouting and flank timing
  • Sonic Pursuit enables fast collapses and chase-down pressure
  • Can snowball fights through target resets after eliminations
  • Strong vertical access through wall climb and wall cling
  • Objection gives strong outplay potential into frontal burst and projectiles
  • Blind and Slow make him disruptive even when he does not instantly kill
  • Fury system rewards clean combos and aggressive tempo control

Weaknesses

  • Highly cooldown and Fury dependent
  • Weak when forced to disengage without resources
  • Limited ranged threat compared to poke Duelists
  • Can be punished hard by peel, chain CC, mines, turrets, and anti-dive setups
  • Ultimate is line-of-sight dependent and reveals his location
  • Struggles into disciplined teams that stack support cooldowns
  • True fliers and open sightlines can kite him
  • Requires strong mechanics, target selection, and timing to avoid feeding

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.