



Marksmen
Hela
Duelist
Marksmen
Hela functions as a precision poke Duelist built around hitscan pick pressure, burst follow-up, and safe repositioning. Her value comes from controlling sightlines, punishing exposed targets, and turning eliminations into extra AoE pressure through Nastrond Crowstorm. She fits poke and tempo comps that want reliable ranged damage and fight-closing cleanup.

Hero Dimensions
Combat Profile
Burst Damage
9 / 10
Sustained Damage
7 / 10
Effective Range
8 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
2 / 10
Effective Health Pool
3 / 10
Self Preservation
5 / 10
Invulnerability
2 / 10
Ally Protection
1 / 10
Threat Presence
9 / 10
Space Control
5 / 10
Enemy Debuff
4 / 10
Interruption
4 / 10
Displacement
3 / 10
Movement Speed
5 / 10
Verticality
7 / 10
Rapid Relocation
5 / 10
Team Buff
1 / 10
Information Gathering
2 / 10
Team Enablement
5 / 10
Fight Winning
8 / 10
Combo Potential
7 / 10
Ultimate Economy
5 / 10
Objectives
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Control Space
- Deny Choke Point
- Break Shield
- Suppression Fire
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Skirmisher
- Prevent Escape
- Enable Poke
- Secure Pick
- Confirm Elimination
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Scout Enemy Position
- Mark Priority Target
Strengths
- Reliable hitscan pressure with strong headshot threat
- Excellent at punishing exposed supports, snipers, and airborne heroes
- Astral Flock gives invulnerability, repositioning, and bonus health after transformation
- Soul Drainer provides light stun and grouping pressure for follow-up shots
- Piercing Night adds delayed burst and AoE pressure around corners or clustered targets
- Nastrond Crowstorm rewards eliminations with extra cleanup damage
- Goddess of Death creates high vertical pressure and forces enemies into cover
- Scales extremely well with shields, damage boost, portals, and coordinated poke
Weaknesses
- Low health makes dive and sniper pressure dangerous
- Escape is cooldown-dependent and predictable if forced early
- Weak when enemies play behind shields, walls, barriers, and hard cover
- Soul Drainer stun is brief and does not fully stop coordinated divers alone
- Ultimate gives a large health pool but makes her obvious and focusable
- Long sightline value drops on tight maps or against fast flank pressure
- Requires strong aim discipline to justify pick over safer spam Duelists
- Can struggle if forced into close brawls without cooldowns
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.