



Tank Buster
Wolverine
Duelist
Tank Buster
Wolverine functions as a tank-busting Duelist built around melee percent-health damage, Rage scaling, self-preservation, and frontline disruption. His value comes from shredding high-health Vanguards, forcing cooldowns, surviving burst with Regenerative Healing Factor, and turning clustered fights with Last Stand. He fits dive and brawl comps.

Hero Dimensions
Combat Profile
Burst Damage
6 / 10
Sustained Damage
8 / 10
Effective Range
2 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
7 / 10
Effective Health Pool
7 / 10
Self Preservation
8 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
4 / 10
Enemy Debuff
1 / 10
Interruption
6 / 10
Displacement
6 / 10
Movement Speed
8 / 10
Verticality
4 / 10
Rapid Relocation
6 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
4 / 10
Fight Winning
7 / 10
Combo Potential
7 / 10
Ultimate Economy
8 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Frontline
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Solo Frontline
- Peel Flanker
- Peel Disruptor
- Peel Bruiser
- Control Space
- Take Space
- Create Space
- Hold Space
- Focus Fire
- Focus Frontline
- Focus Anchor
- Focus Disruptor
- Focus Bruiser
- Focus Protector
- Focus Bunker
- Focus Tank Buster
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Pull Frontline
- Prevent Escape
- Enable Dive
- Enable Brawl
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Mark Priority Target
Strengths
- Elite tank-busting damage through percent-health scaling
- Strong into high-health Vanguards and bonus-health-heavy comps
- Rage rewards active fighting and makes extended brawls increasingly dangerous
- Undying Animal gives strong short-window damage reduction for commits
- Regenerative Healing Factor provides a second-life window, debuff cleanse, bonus health, and recovery value
- Feral Leap can snatch targets and create kill windows
- Last Stand is low cost and can disrupt grouped teams
- Fast 7 m/s base movement helps him chase and reposition better than most Duelists
Weaknesses
- Very short effective range and weak when forced to front-to-back through poke
- Needs melee uptime to build Rage and justify his pick
- Can be kited by fliers, snipers, speed boosts, knockbacks, and vertical angles
- Vulnerable when Undying Animal and Regenerative Healing Factor are unavailable
- Feral Leap can miss or overcommit him into grouped peel
- Struggles into mines, turrets, traps, shields, walls, and disciplined support cooldown layering
- Limited team utility outside disruption and tank pressure
- Last Stand can be avoided, blocked, or out-sustained without setup
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.