Back to Heroes
Wolverine logo
Duelist iconDuelist

Tank Buster

Wolverine

Duelist

Tank Buster

Wolverine functions as a tank-busting Duelist built around melee percent-health damage, Rage scaling, self-preservation, and frontline disruption. His value comes from shredding high-health Vanguards, forcing cooldowns, surviving burst with Regenerative Healing Factor, and turning clustered fights with Last Stand. He fits dive and brawl comps.

Brawl DPSFrontline DemolisherHard CC Ultimate
Wolverine prestige art

Hero Dimensions

Combat Profile

Base Health: 350Base Movement Speed: 7 m/sPrimary Fire: MeleeUltimate Cost: 2800

Burst Damage

6 / 10

Pick PotentialBurst DamageDive Pressure

Sustained Damage

8 / 10

Sustained DamageBrawl PressureCleave DamageArea of Effect DamagePercent Health Damage

Effective Range

2 / 10

Melee Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

7 / 10

Life StealSelf-Sustain

Effective Health Pool

7 / 10

Mid Health Pool

Self Preservation

8 / 10

Grant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

1 / 10

Grant Self Unstoppable

Ally Protection

1 / 10

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

4 / 10

Enemy Debuff

1 / 10

Interruption

6 / 10

SnareImmobilize

Displacement

6 / 10

PushShoveKnock UpKnock Down

Movement Speed

8 / 10

Verticality

4 / 10

Leap

Rapid Relocation

6 / 10

DashSlam

Team Buff

1 / 10

Grant Self Damage Boost

Information Gathering

1 / 10

Team Enablement

4 / 10

Cleanse

Fight Winning

7 / 10

Combo Potential

7 / 10

Hard CC UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

8 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Frontline
  • Disrupt Backline
  • Disrupt Marksman
  • Disrupt Artillery
  • Solo Frontline
  • Peel Flanker
  • Peel Disruptor
  • Peel Bruiser
  • Control Space
  • Take Space
  • Create Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Anchor
  • Focus Disruptor
  • Focus Bruiser
  • Focus Protector
  • Focus Bunker
  • Focus Tank Buster
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Pull Frontline
  • Prevent Escape
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Elite tank-busting damage through percent-health scaling
  • Strong into high-health Vanguards and bonus-health-heavy comps
  • Rage rewards active fighting and makes extended brawls increasingly dangerous
  • Undying Animal gives strong short-window damage reduction for commits
  • Regenerative Healing Factor provides a second-life window, debuff cleanse, bonus health, and recovery value
  • Feral Leap can snatch targets and create kill windows
  • Last Stand is low cost and can disrupt grouped teams
  • Fast 7 m/s base movement helps him chase and reposition better than most Duelists

Weaknesses

  • Very short effective range and weak when forced to front-to-back through poke
  • Needs melee uptime to build Rage and justify his pick
  • Can be kited by fliers, snipers, speed boosts, knockbacks, and vertical angles
  • Vulnerable when Undying Animal and Regenerative Healing Factor are unavailable
  • Feral Leap can miss or overcommit him into grouped peel
  • Struggles into mines, turrets, traps, shields, walls, and disciplined support cooldown layering
  • Limited team utility outside disruption and tank pressure
  • Last Stand can be avoided, blocked, or out-sustained without setup

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.