Back to Heroes
Angela logo
Vanguard iconVanguard

Disrupter

Angela

Vanguard

Disrupter

Angela functions as a flying disrupter Vanguard built around stance cycling, aerial pressure, enemy displacement, and dive initiation. Her value comes from pulling targets out of position, contesting fliers, creating bonus-health brawl zones, and setting up team burst with Heven’s Retribution. She fits dive and tempo comps.

Dive TankBackline DisruptorHard CC Ultimate
Angela prestige art

Hero Dimensions

Combat Profile

Base Health: 450Base Movement Speed: 6 m/sPrimary Fire: MeleeUltimate Cost: 3100

Burst Damage

6 / 10

Pick PotentialBurst DamageFlank PressureDive Pressure

Sustained Damage

5 / 10

Sustained DamageBrawl PressureArea of Effect DamageDamage Over Time

Effective Range

4 / 10

Aerial PressurePoke PressureMelee Primary FireProjectile Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

5 / 10

Self-Sustain

Effective Health Pool

7 / 10

Mid Health Pool

Self Preservation

7 / 10

Shield ProtectionGrant Self Bonus HealthGrant Self Damage Reduction

Invulnerability

1 / 10

Grant Self Unstoppable

Ally Protection

4 / 10

Ally Protection

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

7 / 10

Enemy Debuff

5 / 10

Apply GroundedSlowKidnap

Interruption

6 / 10

SnareImmobilize

Displacement

8 / 10

PushShoveKnock Up

Movement Speed

6 / 10

Verticality

9 / 10

Free FlightTemporary Flight

Rapid Relocation

7 / 10

DashSlam

Team Buff

4 / 10

Area of Effect Damage BoostGrant Target Bonus Health

Information Gathering

1 / 10

Team Enablement

7 / 10

Fight Winning

7 / 10

Combo Potential

8 / 10

Hard CC UltimateArea Denial UltimateDisruption UltimateInitiation Ultimate

Ultimate Economy

7 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Frontline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Solo Frontline
  • Peel Flanker
  • Peel Disruptor
  • Peel Skirmisher
  • Peel Bruiser
  • Control Space
  • Deny Area
  • Deny Side Alley
  • Deny Choke Point
  • Take Space
  • Create Space
  • Hold Space
  • Focus Fire
  • Focus Frontline
  • Focus Support
  • Focus Flier
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Pull Frontline
  • Prevent Escape
  • Protect Backline
  • Protect Supports
  • Enable Dive
  • Enable Brawl
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Zone Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Only true flying Vanguard, giving her unique vertical initiation and anti-flier pressure
  • Assassin’s Charge can isolate or drag priority targets into her team
  • Shielded Stance lets her block damage while building attack charge
  • Divine Judgement creates a strong brawl zone with bonus health, attack speed, and enemy damage over time
  • Strong at forcing messy fights from off-angles instead of walking front-to-back
  • Heven’s Retribution can bind enemies for coordinated burst combos
  • Good peel through displacement, knock-up, and body pressure
  • Strong map-dependent environmental kill threat

Weaknesses

  • Lower health than traditional Vanguards, especially without anchor bonus
  • Not a stable shield-wall tank for slow poke teams
  • Requires precise stance cycling, charge management, and engage timing
  • Poor poke value compared to true ranged tanks or Duelists
  • Assassin’s Charge is easier to punish after Season 7.5 cooldown changes
  • Flying routes expose her to hitscan, snipers, anti-air, and focus fire
  • Bad dives can leave her isolated from healing
  • Ultimate can lose value if thrown through enemies instead of anchored to ground or terrain

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.