



Artillery
Hawkeye
Duelist
Artillery
Hawkeye functions as a poke Duelist built around long-range pick pressure, charged projectile shots, and sightline control. His value comes from forcing enemies to respect angles, punishing rotations, and deleting exposed squishies before fights start. He fits poke comps that want sniper pressure, anti-flier control, and burst follow-up from safe positions.

Hero Dimensions
Combat Profile
Burst Damage
10 / 10
Sustained Damage
7 / 10
Effective Range
10 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
1 / 10
Effective Health Pool
3 / 10
Self Preservation
4 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
9 / 10
Space Control
6 / 10
Enemy Debuff
4 / 10
Interruption
5 / 10
Displacement
4 / 10
Movement Speed
5 / 10
Verticality
7 / 10
Rapid Relocation
4 / 10
Team Buff
1 / 10
Information Gathering
4 / 10
Team Enablement
5 / 10
Fight Winning
8 / 10
Combo Potential
6 / 10
Ultimate Economy
6 / 10
Objectives
- Coordinate Ultimates
- Counter Ultimate
- Punish Ultimate
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Control Space
- Deny Choke Point
- Break Shield
- Suppression Fire
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Skirmisher
- Prevent Escape
- Enable Poke
- Secure Pick
- Confirm Elimination
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Scout Enemy Position
- Mark Priority Target
Strengths
- Elite long-range pick potential
- Can delete exposed 250 HP heroes with charged headshots
- Strong sightline control forces enemy rotations and cover usage
- Hypersonic Arrow pressures fliers and can knock airborne targets down
- Blast Arrow gives close-range spam and shield pressure
- Double jump and Crescent Slash give limited self-peel
- Hunter's Sight punishes movement and lets Hawkeye pressure targets behind normal timing windows
- Scales extremely well with damage boost, shields, portals, and coordinated poke pressure
Weaknesses
- Low health and limited escape options make dive pressure dangerous
- Projectile aim requires prediction and strong mechanics
- Weak when forced into close brawls without cooldowns
- Struggles against shield walls, walls, bubbles, turrets, mines, and heavy cover
- Bad sightlines or vertical flank routes reduce his value quickly
- Hunter's Sight can be blocked by shields, walls, and disciplined cover usage
- Needs team peel against coordinated divers
- Offers limited objective presence compared to brawl Duelists
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.