



Flanker
Black Panther
Duelist
Flanker
Black Panther functions as a high-mobility dive Duelist built around Vibranium Mark resets, burst combos, and backline execution. His value comes from isolating supports, chaining Spirit Rend through marked targets, and escaping before teams can punish him. He fits dive comps that want fast picks, flank pressure, and snowball tempo.

Hero Dimensions
Combat Profile
Burst Damage
8 / 10
Sustained Damage
5 / 10
Effective Range
2 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
4 / 10
Effective Health Pool
5 / 10
Self Preservation
7 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
3 / 10
Enemy Debuff
4 / 10
Interruption
1 / 10
Displacement
1 / 10
Movement Speed
10 / 10
Verticality
8 / 10
Rapid Relocation
10 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
5 / 10
Fight Winning
7 / 10
Combo Potential
8 / 10
Ultimate Economy
6 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Prevent Escape
- Enable Dive
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Apply Debuffs
- Mark Priority Target
Strengths
- Elite mobility through Spirit Rend resets, omnidirectional Spinning Kick, wall run, double jump, and 7 m/s base speed
- Strong burst combo potential into 250-300 health targets
- Vibranium Mark refreshes Spirit Rend and gives bonus health, allowing fast re-engage or escape windows
- Bast’s Descent refreshes Spirit Rend and reapplies marks across a large area
- Very strong at forcing support cooldowns before the full dive arrives
- Panther’s Cunning gives extra damage while low health
- Excellent into isolated backline heroes, snipers, artillery, and supports without peel
Weaknesses
- Highly dependent on landing Vibranium Marks and Spirit Rend resets
- Missing Spirit Rend usually forces disengage or death
- Low base health makes hard CC, burst, mines, turrets, and grouped peel very punishing
- Limited value when forced to front-to-back through shields or bunker setups
- Struggles into disciplined teams that stack supports and deny isolated duels
- Bast’s Descent is more setup/reset than guaranteed wipe
- Fliers and vertical poke can kite him if he lacks a route
- Requires strong mechanics, map routes, timing, and target selection
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.