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Duelist iconDuelist

Flanker

Black Panther

Duelist

Flanker

Black Panther functions as a high-mobility dive Duelist built around Vibranium Mark resets, burst combos, and backline execution. His value comes from isolating supports, chaining Spirit Rend through marked targets, and escaping before teams can punish him. He fits dive comps that want fast picks, flank pressure, and snowball tempo.

Dive DPSBackline AssassinInitiation Ultimate
Black Panther prestige art

Hero Dimensions

Combat Profile

Base Health: 275Base Movement Speed: 7 m/sPrimary Fire: MeleeUltimate Cost: 3300

Burst Damage

8 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

5 / 10

Sustained DamageBrawl PressureArea of Effect Damage

Effective Range

2 / 10

Aerial PressurePoke PressureMelee Primary FireProjectile Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

4 / 10

Effective Health Pool

5 / 10

Low Health Pool

Self Preservation

7 / 10

Grant Self Bonus Health

Invulnerability

1 / 10

Grant Self Unstoppable

Ally Protection

1 / 10

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

3 / 10

Enemy Debuff

4 / 10

Apply Vulnerability

Interruption

1 / 10

Displacement

1 / 10

Movement Speed

10 / 10

Grant Self Increased Movement Speed

Verticality

8 / 10

Wall ClimbWall RunDouble Jump

Rapid Relocation

10 / 10

Dash

Team Buff

1 / 10

Grant Self Damage Boost

Information Gathering

1 / 10

Team Enablement

5 / 10

Fight Winning

7 / 10

Combo Potential

8 / 10

Disruption UltimateInitiation Ultimate

Ultimate Economy

6 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Focus Fire
  • Focus Support
  • Focus Flier
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Prevent Escape
  • Enable Dive
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Apply Debuffs
  • Mark Priority Target

Strengths

  • Elite mobility through Spirit Rend resets, omnidirectional Spinning Kick, wall run, double jump, and 7 m/s base speed
  • Strong burst combo potential into 250-300 health targets
  • Vibranium Mark refreshes Spirit Rend and gives bonus health, allowing fast re-engage or escape windows
  • Bast’s Descent refreshes Spirit Rend and reapplies marks across a large area
  • Very strong at forcing support cooldowns before the full dive arrives
  • Panther’s Cunning gives extra damage while low health
  • Excellent into isolated backline heroes, snipers, artillery, and supports without peel

Weaknesses

  • Highly dependent on landing Vibranium Marks and Spirit Rend resets
  • Missing Spirit Rend usually forces disengage or death
  • Low base health makes hard CC, burst, mines, turrets, and grouped peel very punishing
  • Limited value when forced to front-to-back through shields or bunker setups
  • Struggles into disciplined teams that stack supports and deny isolated duels
  • Bast’s Descent is more setup/reset than guaranteed wipe
  • Fliers and vertical poke can kite him if he lacks a route
  • Requires strong mechanics, map routes, timing, and target selection

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.