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Duelist iconDuelist

Flanker

Spider-Man

Duelist

Flanker

Spider-Man functions as a high-mobility dive Duelist built around web-swing engages, tracer combos, and fast backline pick pressure. His value comes from isolating supports, disrupting snipers and fliers, and escaping before teams can punish him. He fits dive comps that want elite mobility, burst combos, and constant angle pressure.

Dive DPSBackline AssassinChanneled DPS Ultimate
Spider-Man prestige art

Hero Dimensions

Combat Profile

Base Health: 250Base Movement Speed: 6 m/sPrimary Fire: MeleeUltimate Cost: 2800

Burst Damage

9 / 10

Pick PotentialOff-Angle PressureBurst DamageFlank PressureDive Pressure

Sustained Damage

4 / 10

Brawl PressureArea of Effect Damage

Effective Range

2 / 10

Aerial PressurePoke PressureMelee Primary FireProjectile Primary Fire

Burst Healing

1 / 10

Sustained Healing

1 / 10

Self Sustain

1 / 10

Effective Health Pool

3 / 10

Low Health Pool

Self Preservation

7 / 10

Invulnerability

1 / 10

Ally Protection

1 / 10

Threat Presence

8 / 10

Frontline DisruptionBackline DisruptionThreat Presence

Space Control

3 / 10

Enemy Debuff

5 / 10

SlowKidnap

Interruption

5 / 10

Stun

Displacement

6 / 10

PushKnock Up

Movement Speed

9 / 10

Grant Self Increased Movement Speed

Verticality

9 / 10

Wall ClimbWall RunDouble Jump

Rapid Relocation

10 / 10

DashSwing

Team Buff

1 / 10

Information Gathering

6 / 10

See Enemy Through Walls

Team Enablement

5 / 10

Fight Winning

7 / 10

Channeled DPS Ultimate

Combo Potential

9 / 10

Soft CC UltimateDisruption Ultimate

Ultimate Economy

7 / 10

Objectives

  • Initiate Ultimate
  • Coordinate Ultimates
  • Punish Ultimate
  • Bait Ultimate
  • Initiate Dive
  • Follow Up Dive
  • Coordinate Dive
  • Solo Dive
  • Bait Cooldowns
  • Disrupt Backline
  • Disrupt Marksman
  • Disrupt Artillery
  • Disrupt Flier
  • Focus Fire
  • Focus Support
  • Focus Flier
  • Focus Flanker
  • Focus Marksman
  • Focus Artillery
  • Focus Skirmisher
  • Focus Lifeline
  • Focus Playmaker
  • Focus Combatant
  • Remove Threats From High Ground
  • Chase Down Flanker
  • Chase Down Skirmisher
  • Pull Frontline
  • Prevent Escape
  • Enable Dive
  • Secure Pick
  • Confirm Elimination
  • Contest Objective
  • Stall Objective
  • Clear Angle
  • Hold Angle
  • Force Rotation
  • Punish Rotation
  • Interrupt Channel
  • Scout Enemy Position
  • Mark Priority Target

Strengths

  • Elite mobility through Web-Swing, wall movement, double jump, and rapid vertical routing
  • Strong burst combos when Web-Cluster tracers are consumed cleanly
  • Excellent at forcing support cooldowns before a full team dive
  • Get Over Here! can pull unmarked enemies or zip Spider-Man onto marked targets
  • Strong into isolated snipers, supports, artillery heroes, and fliers caught without peel
  • Spider-Sense and tracers give useful close-range information
  • Spectacular Spin charges quickly and adds AoE damage, slow, stun pressure, and bonus health
  • Very high skill ceiling for players with strong map routes and combo discipline

Weaknesses

  • Low health makes failed dives extremely punishable
  • Damage is highly combo-dependent and drops sharply when Web-Cluster charges are missing
  • Very limited sustained damage into Vanguards and grouped teams
  • Hard countered by mines, turrets, traps, layered peel, and reliable crowd control
  • Requires excellent timing because entering before tank pressure or support cooldowns often leads to instant death
  • Spectacular Spin can be kited, stunned, shielded, or out-sustained without setup
  • Strong hitscan players can punish predictable swing paths
  • Needs strong mechanics and matchup knowledge to get consistent value

Synergies

Strong Against

Hard Counters

Soft Counters

Strong Maps

Detailed notes for this section are coming soon.

Weak Maps

Detailed notes for this section are coming soon.

Recommended Comps

Detailed notes for this section are coming soon.