



Flanker
Spider-Man
Duelist
Flanker
Spider-Man functions as a high-mobility dive Duelist built around web-swing engages, tracer combos, and fast backline pick pressure. His value comes from isolating supports, disrupting snipers and fliers, and escaping before teams can punish him. He fits dive comps that want elite mobility, burst combos, and constant angle pressure.

Hero Dimensions
Combat Profile
Burst Damage
9 / 10
Sustained Damage
4 / 10
Effective Range
2 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
1 / 10
Effective Health Pool
3 / 10
Self Preservation
7 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
3 / 10
Enemy Debuff
5 / 10
Interruption
5 / 10
Displacement
6 / 10
Movement Speed
9 / 10
Verticality
9 / 10
Rapid Relocation
10 / 10
Team Buff
1 / 10
Information Gathering
6 / 10
Team Enablement
5 / 10
Fight Winning
7 / 10
Combo Potential
9 / 10
Ultimate Economy
7 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Pull Frontline
- Prevent Escape
- Enable Dive
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Scout Enemy Position
- Mark Priority Target
Strengths
- Elite mobility through Web-Swing, wall movement, double jump, and rapid vertical routing
- Strong burst combos when Web-Cluster tracers are consumed cleanly
- Excellent at forcing support cooldowns before a full team dive
- Get Over Here! can pull unmarked enemies or zip Spider-Man onto marked targets
- Strong into isolated snipers, supports, artillery heroes, and fliers caught without peel
- Spider-Sense and tracers give useful close-range information
- Spectacular Spin charges quickly and adds AoE damage, slow, stun pressure, and bonus health
- Very high skill ceiling for players with strong map routes and combo discipline
Weaknesses
- Low health makes failed dives extremely punishable
- Damage is highly combo-dependent and drops sharply when Web-Cluster charges are missing
- Very limited sustained damage into Vanguards and grouped teams
- Hard countered by mines, turrets, traps, layered peel, and reliable crowd control
- Requires excellent timing because entering before tank pressure or support cooldowns often leads to instant death
- Spectacular Spin can be kited, stunned, shielded, or out-sustained without setup
- Strong hitscan players can punish predictable swing paths
- Needs strong mechanics and matchup knowledge to get consistent value
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.