



Flier
Human Torch
Duelist
Flier
Human Torch functions as a flier Duelist built around aerial pressure, flame fields, and area denial. His value comes from controlling space with Blazing Blast, connecting fire zones with Pyro-Prison, and overwhelming teams during Supernova. He fits poke and control comps that want vertical pressure, objective burn, and anti-ground zoning.

Hero Dimensions
Combat Profile
Burst Damage
7 / 10
Sustained Damage
8 / 10
Effective Range
6 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
2 / 10
Effective Health Pool
3 / 10
Self Preservation
5 / 10
Invulnerability
1 / 10
Ally Protection
1 / 10
Threat Presence
8 / 10
Space Control
8 / 10
Enemy Debuff
5 / 10
Interruption
5 / 10
Displacement
6 / 10
Movement Speed
7 / 10
Verticality
10 / 10
Rapid Relocation
8 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
6 / 10
Fight Winning
8 / 10
Combo Potential
8 / 10
Ultimate Economy
6 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Follow Up Dive
- Coordinate Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Frontline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Control Space
- Deny Area
- Deny Side Alley
- Deny Choke Point
- Take Space
- Create Space
- Hold Space
- Break Shield
- Suppression Fire
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flier
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Remove Threats From High Ground
- Prevent Escape
- Enable Poke
- Enable Brawl
- Secure Pick
- Confirm Elimination
- Contest Objective
- Zone Objective
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Apply Debuffs
- Mark Priority Target
Strengths
- True free-flight gives strong vertical angle control
- Excellent objective and choke denial through flame fields and Pyro-Prison
- Can pressure grouped enemies without needing direct line-up headshots
- Supernova creates huge burn zones and forces teams to scatter or retreat
- Flaming Meteor gives burst repositioning, AoE damage, field detonation, and bonus health
- Strong into grounded brawl teams that must cross predictable lanes
- Pairs well with shields, portals, damage boosts, and crowd-control ultimates
- Can punish low-mobility supports and tanks from difficult vertical angles
Weaknesses
- Low health makes hitscan and sniper pressure extremely dangerous
- Weak when forced into open air without cover or support sightlines
- Projectile spread and falloff reduce long-range pick consistency
- Flame field value depends on enemy pathing and map geometry
- Pyro-Prison requires setup and can be avoided if fields are poorly placed
- Season 7.5 Plasma Body is more predictable and charge-based, making bad movement timing easier to punish
- Struggles into strong hitscan, anti-air, hard poke, and disciplined spread formations
- Ultimate can be outhealed, escaped, or denied if used without setup
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.