



Skirmisher
Mister Fantastic
Duelist
Skirmisher
Mister Fantastic functions as a pseudo-tank Duelist built around mid-range brawling, bonus health, damage absorption, and anti-dive disruption. His value comes from protecting allies, slowing or pulling enemies out of position, and converting Elasticity into frontline pressure. He fits brawl and tempo comps that want durable DPS presence.

Hero Dimensions
Combat Profile
Burst Damage
5 / 10
Sustained Damage
6 / 10
Effective Range
4 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
6 / 10
Effective Health Pool
7 / 10
Self Preservation
8 / 10
Invulnerability
6 / 10
Ally Protection
6 / 10
Threat Presence
7 / 10
Space Control
6 / 10
Enemy Debuff
5 / 10
Interruption
7 / 10
Displacement
7 / 10
Movement Speed
5 / 10
Verticality
2 / 10
Rapid Relocation
4 / 10
Team Buff
4 / 10
Information Gathering
1 / 10
Team Enablement
7 / 10
Fight Winning
6 / 10
Combo Potential
7 / 10
Ultimate Economy
5 / 10
Objectives
- Initiate Ultimate
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Bait Cooldowns
- Follow Up Dive
- Coordinate Dive
- Disrupt Frontline
- Disrupt Backline
- Solo Frontline
- Peel Flanker
- Peel Disruptor
- Peel Skirmisher
- Peel Bruiser
- Control Space
- Deny Area
- Take Space
- Create Space
- Hold Space
- Focus Fire
- Focus Frontline
- Focus Support
- Focus Flanker
- Focus Skirmisher
- Focus Lifeline
- Focus Playmaker
- Focus Combatant
- Pull Frontline
- Prevent Escape
- Protect Backline
- Protect Supports
- Enable Brawl
- Secure Pick
- Confirm Elimination
- Contest Objective
- Stall Objective
- Zone Objective
- Force Rotation
- Punish Rotation
- Interrupt Channel
- Apply Debuffs
- Mark Priority Target
Strengths
- Highest base health among standard Duelists
- Inflated state gives major effective health and lets him function like a temporary off-tank
- Reflexive Rubber can absorb burst, ignore crowd control, and return damage
- Flexible Elongation gives engage, peel, chase, bonus health, and ally shielding
- Distended Grip can pull, immobilize, displace, and set up kills
- Strong bodyguard against flankers and melee divers
- Good objective presence for a Duelist
- Brainiac Bounce adds repeated AoE slows and chaos in clustered fights
Weaknesses
- Cannot fully replace a real Vanguard as the only frontline
- Damage output is lower and less lethal than pure burst Duelists
- Limited vertical pressure and weak into true fliers
- Inflated state restricts ability access and can make him easier to kite
- Reflexive Rubber slows him and can be waited out by disciplined teams
- Struggles into long-range poke, snipers, heavy shields, and split angles
- Needs uptime to build Elasticity before reaching peak durability
- Ultimate is disruptive but not always a clean fight-winner without follow-up
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.