



Skirmisher
Deadpool (DPS)
Duelist
Skirmisher
Deadpool functions as a slippery Duelist built around weapon swapping, self-sustain, mobility resets, and aggressive skirmishing. His value comes from harassing backlines, forcing messy duels, and surviving trades through Healing Factor, Bunny Hop, and dash pressure. He fits dive and tempo comps that want a disruptive DPS who can constantly re-engage.

Hero Dimensions
Combat Profile
Burst Damage
7 / 10
Sustained Damage
6 / 10
Effective Range
5 / 10
Burst Healing
1 / 10
Sustained Healing
1 / 10
Self Sustain
8 / 10
Effective Health Pool
5 / 10
Self Preservation
8 / 10
Invulnerability
5 / 10
Ally Protection
1 / 10
Threat Presence
7 / 10
Space Control
4 / 10
Enemy Debuff
4 / 10
Interruption
2 / 10
Displacement
1 / 10
Movement Speed
8 / 10
Verticality
7 / 10
Rapid Relocation
8 / 10
Team Buff
1 / 10
Information Gathering
1 / 10
Team Enablement
4 / 10
Fight Winning
6 / 10
Combo Potential
7 / 10
Ultimate Economy
8 / 10
Objectives
- Coordinate Ultimates
- Punish Ultimate
- Bait Ultimate
- Initiate Dive
- Follow Up Dive
- Coordinate Dive
- Solo Dive
- Bait Cooldowns
- Disrupt Backline
- Disrupt Marksman
- Disrupt Artillery
- Disrupt Flier
- Focus Fire
- Focus Support
- Focus Flier
- Focus Flanker
- Focus Marksman
- Focus Artillery
- Focus Skirmisher
- Remove Threats From High Ground
- Chase Down Flanker
- Chase Down Skirmisher
- Prevent Escape
- Enable Dive
- Secure Pick
- Confirm Elimination
- Clear Angle
- Hold Angle
- Force Rotation
- Punish Rotation
- Apply Debuffs
- Mark Priority Target
Strengths
- Strong skirmish uptime through Healing Factor and mobility resets
- Can pressure both with pistols and melee depending on range
- Bunny Hop gives vertical access, bonus health, and chase pressure
- Hazardous Hijinks lets him punish isolated targets and re-engage after connecting
- Good at forcing support cooldowns before a full dive
- Style system gives frequent ultimate access when played cleanly
- Difficult to fully remove if he manages cooldowns and disengage windows
- Flexible enough to swap between poke harassment and close-range brawl pressure
Weaknesses
- Punished heavily by hard CC, mines, turrets, and anti-dive setups
- Style gauge can be lost on death, making bad dives very costly
- Needs uptime to build value and can feel weak when zoned out
- Limited true burst compared to dedicated assassins
- Vulnerable to disciplined peel and grouped supports
- Fliers and long sightlines can kite him if he lacks a route in
- Requires strong mechanics, weapon swapping, and cooldown sequencing
- Ultimate impact is more tempo-based than instant fight-winning
Synergies
Strong Against
Hard Counters
Soft Counters
Strong Maps
Detailed notes for this section are coming soon.
Weak Maps
Detailed notes for this section are coming soon.
Recommended Comps
Detailed notes for this section are coming soon.